Solo Queue with a MOBA System

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Characters › Planned Characters (not in published Ch 1–43)

Loose concepts & idea-bank entries (from the Oct 3 "Character Details Abilities" doc)

  • Invisible sword — a sword that only reveals itself to its owner.
  • Ice Assassin — invisible; you know he's near when you feel frost; the colder it gets, the closer he is.
  • Puppet girl — throws needles on strings; Skill 1: string to hold enemies down (1.5s hold); Skill 2: string wall that prevents anyone from continuing; Ult: controls the dead for a short period — the dead keep all items and all skills, up to 5 seconds, no cooldown on the ult.
  • Machine girl — smart, techy, wears glasses; powers her little creations with her own energy. Skill 1: 2 melee machines; Skill 2: 1 tall ranged attacking machine; Skill 3: flying bird machine; Ult: all machines merge into one large machine she pilots, combining all their skills. She can repair destroyed machines with her energy.
  • Ultimate: Spectra Reality — name only, no details yet.
  • MOBA ability name bank (draft inspirations): Templar Assassin traps, Crystal Maiden skills, Hook, Keeper of the Light, Tiny, Rubick, Ursa, Bane Nightmare, Summoner, Ember Spirit/Lina, Provoke (Legion Commander), BKB, Sven, Tidehunter, Anti-Mage, Night Hunter, Windwalk, Terrorblade ult, Skywrath Mage, Zeus, Beastmaster ult, Magnus ult.
  • Tigeal — planned storyline entry: every ally's injury boosts their stats; team cohesion weakens their curse, so they subtly create chaos; they feel guilt but fear becoming powerless if the team succeeds; healing teammates weakens them; their combat style is designed for endgame survival.

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