Solo Queue with a MOBA System

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Characters › Appendix: Author's Drive Notes — Enrichment & Planned Characters

Professor Garrick Drex — [Notes] gravity ability kit (draft)

[Notes] gravity ability kit (draft)

From the Oct 3 "Landen - Drex" doc (an author + AI-drafted design pass, iterated through several versions — all unpublished). Core rule: Drex can only manipulate as much gravity as he can contain within his own body — currently 3×, long-term goal 10×. Within a 15-foot radius; his raised fingers are a visible tell (0 = released, 1 = normal, 2 = enhanced, 3 = current max). Held (Bound): slow, tremendously strong, nearly immovable, durable — he is always in this state by default, which is why he is perpetually irritable. Released (Loosed): the stored gravity floods the radius and his own strength drops to normal while his speed spikes. Gravity changes/techniques trigger a 10s cooldown (his manipulation freezes, not his body). Narrower focus = farther reach: 15 ft broad area, ~30–40 ft narrow beam, 50+ ft pinpoint. - Draft skill set: Gravity Release (vent stored gravity into the radius — bread-and-butter crowd control); Gravity Compression (same force, smaller area); Gravity Lance (directional beam pinning/crushing at range); Gravity Pull (drag toward Drex); Gravity Push (repel — gravity direction change, not telekinesis); Gravity Anchor (self/point immovable); Gravity Hammer (gravity concentrated in the fist); Gravity Drop (downward slam); Gravity Step ("falling" in any direction for unpredictable speed); Gravity Fall (meteor drop, switching to held state at impact); Gravity Orbit (late-stage: bend projectiles around him); Gravity Prison (opposing vectors immobilize); Zero Gravity (0-g field utility — leaves him fast but baseline-weak). Ultimate: Gravity Collapse — compress everything to a point for one implosion, then he's at 0× stored (fast but weak, real vulnerability window). An alternate version of the kit renames these Gravemark (Bound baseline), Zero Hand, Crush Field (indiscriminate — hits allies too), Anchor Stance (hold strength while pinning one target), and ultimate Overload Snap (forces past his ceiling for an instant, then crashes him to ~1×). - Built-in weaknesses: the 15-ft wall (kiters beat him), the finger telegraph (disciplined opponents react to the signal), the 3× ceiling, friendly fire, transition lag when switching states, stamina/joint degradation, and the key limit — gravity is still a physical force: it doesn't stop magic, energy attacks, or barriers, and strong Essence reinforcement can resist it. Pressure-limit progression: 3× is comfortable; 4× constant muscle pain; 5× essence leakage; 6× internal injuries; 7× barely mobile; 8× structural damage; 9× extremely dangerous; 10× could kill him — he's training his body to become a better "gravitational pressure vessel." [Notes] the Character Details Abilities doc also lists Gravity Clap as Ability 1 (details not yet written).

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